GameConsole Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
Mindshifter.ConsoleKeyMapConsoleKeyMap maps a set of keys and key modifier combinations to ASCII char values
Mindshifter.ConsoleMessageDefines a message logged to the console
Mindshifter.GameConsoleGameConsole is a simple console game component that displays a log of text to the screen and allows the user to enter input (which is also logged). Handling user input can be done in two ways, the first by registering a delegate to the console's 'TextEntered' event, which will trigger any delegates registered to it when the user enters text into the console. Both the text input and current GameTime are passed to the delegate for processing, and the function can handle the raw input any way it wishes to. The second method for handling input is to register a ConsoleCommandHandler with the console through the 'BindCommandHandler' method. ConsoleCommandHandler delegates are registered for a specific command string, and are triggered when that particular string is entered into the console. Any text after the command is considered to be a set of arguments separated by spaces. These arguments are passed to the ConsoleCommandHandler delegate when it is triggered
Mindshifter.GameConsole.ConsoleCommandHandlerInfoDescribes a ConsoleCommandHandler entry and the argument separators it requires
Mindshifter.IGameConsole

Generated on Wed Apr 2 17:18:46 2008 for GameConsole by  doxygen 1.5.1-p1