| BuildMatrix() | Mindshifter.QuaternionCamera | [private] |
| Forward | Mindshifter.QuaternionCamera | |
| Frustum | Mindshifter.QuaternionCamera | |
| GetPickRay(Vector2 position, Viewport viewport) | Mindshifter.QuaternionCamera | |
| InverseViewMatrix | Mindshifter.QuaternionCamera | |
| mInverseViewMatrix | Mindshifter.QuaternionCamera | [private] |
| mOrientation | Mindshifter.QuaternionCamera | [private] |
| mPosition | Mindshifter.QuaternionCamera | [private] |
| mProjection | Mindshifter.QuaternionCamera | [private] |
| mRequiresUpdate | Mindshifter.QuaternionCamera | [private] |
| mViewMatrix | Mindshifter.QuaternionCamera | [private] |
| Orientation | Mindshifter.QuaternionCamera | |
| Pitch(float pitchAmount, TransformSpace space) | Mindshifter.QuaternionCamera | |
| Pitch(float pitchAmount) | Mindshifter.QuaternionCamera | |
| Position | Mindshifter.QuaternionCamera | |
| Projection | Mindshifter.QuaternionCamera | |
| ProjectionMatrix | Mindshifter.QuaternionCamera | |
| QuaternionCamera() | Mindshifter.QuaternionCamera | |
| QuaternionCamera(Vector3 position, Quaternion orientation) | Mindshifter.QuaternionCamera | |
| QuaternionCamera(Vector3 position, Quaternion orientation, float fov, float aspect, float near, float far) | Mindshifter.QuaternionCamera | |
| QuaternionCamera(Vector3 position, Quaternion orientation, Rectangle rect, float near, float far) | Mindshifter.QuaternionCamera | |
| Right | Mindshifter.QuaternionCamera | |
| Roll(float rollAmount, TransformSpace space) | Mindshifter.QuaternionCamera | |
| Roll(float rollAmount) | Mindshifter.QuaternionCamera | |
| Translate(Vector3 amount, TransformSpace space) | Mindshifter.QuaternionCamera | |
| Translate(Vector3 amount) | Mindshifter.QuaternionCamera | |
| TranslateX(float amount, TransformSpace space) | Mindshifter.QuaternionCamera | |
| TranslateX(float amount) | Mindshifter.QuaternionCamera | |
| TranslateY(float amount, TransformSpace space) | Mindshifter.QuaternionCamera | |
| TranslateY(float amount) | Mindshifter.QuaternionCamera | |
| TranslateZ(float amount, TransformSpace space) | Mindshifter.QuaternionCamera | |
| TranslateZ(float amount) | Mindshifter.QuaternionCamera | |
| Up | Mindshifter.QuaternionCamera | |
| Update(float elapsedSeconds) | Mindshifter.QuaternionCamera | |
| ViewMatrix | Mindshifter.QuaternionCamera | |
| X | Mindshifter.QuaternionCamera | |
| Y | Mindshifter.QuaternionCamera | |
| Yaw(float yawAmount, TransformSpace space) | Mindshifter.QuaternionCamera | |
| Yaw(float yawAmount) | Mindshifter.QuaternionCamera | |
| Z | Mindshifter.QuaternionCamera | |