BuildMatrix() | Mindshifter.QuaternionCamera | [private] |
Forward | Mindshifter.QuaternionCamera | |
Frustum | Mindshifter.QuaternionCamera | |
GetPickRay(Vector2 position, Viewport viewport) | Mindshifter.QuaternionCamera | |
InverseViewMatrix | Mindshifter.QuaternionCamera | |
mInverseViewMatrix | Mindshifter.QuaternionCamera | [private] |
mOrientation | Mindshifter.QuaternionCamera | [private] |
mPosition | Mindshifter.QuaternionCamera | [private] |
mProjection | Mindshifter.QuaternionCamera | [private] |
mRequiresUpdate | Mindshifter.QuaternionCamera | [private] |
mViewMatrix | Mindshifter.QuaternionCamera | [private] |
Orientation | Mindshifter.QuaternionCamera | |
Pitch(float pitchAmount, TransformSpace space) | Mindshifter.QuaternionCamera | |
Pitch(float pitchAmount) | Mindshifter.QuaternionCamera | |
Position | Mindshifter.QuaternionCamera | |
Projection | Mindshifter.QuaternionCamera | |
ProjectionMatrix | Mindshifter.QuaternionCamera | |
QuaternionCamera() | Mindshifter.QuaternionCamera | |
QuaternionCamera(Vector3 position, Quaternion orientation) | Mindshifter.QuaternionCamera | |
QuaternionCamera(Vector3 position, Quaternion orientation, float fov, float aspect, float near, float far) | Mindshifter.QuaternionCamera | |
QuaternionCamera(Vector3 position, Quaternion orientation, Rectangle rect, float near, float far) | Mindshifter.QuaternionCamera | |
Right | Mindshifter.QuaternionCamera | |
Roll(float rollAmount, TransformSpace space) | Mindshifter.QuaternionCamera | |
Roll(float rollAmount) | Mindshifter.QuaternionCamera | |
Translate(Vector3 amount, TransformSpace space) | Mindshifter.QuaternionCamera | |
Translate(Vector3 amount) | Mindshifter.QuaternionCamera | |
TranslateX(float amount, TransformSpace space) | Mindshifter.QuaternionCamera | |
TranslateX(float amount) | Mindshifter.QuaternionCamera | |
TranslateY(float amount, TransformSpace space) | Mindshifter.QuaternionCamera | |
TranslateY(float amount) | Mindshifter.QuaternionCamera | |
TranslateZ(float amount, TransformSpace space) | Mindshifter.QuaternionCamera | |
TranslateZ(float amount) | Mindshifter.QuaternionCamera | |
Up | Mindshifter.QuaternionCamera | |
Update(float elapsedSeconds) | Mindshifter.QuaternionCamera | |
ViewMatrix | Mindshifter.QuaternionCamera | |
X | Mindshifter.QuaternionCamera | |
Y | Mindshifter.QuaternionCamera | |
Yaw(float yawAmount, TransformSpace space) | Mindshifter.QuaternionCamera | |
Yaw(float yawAmount) | Mindshifter.QuaternionCamera | |
Z | Mindshifter.QuaternionCamera | |