Cameras Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
Mindshifter.CameraSpringCameraSpring is a wrapper for a simple spring with an implicit mass of 1, allowing cameras to perform smooth transitional movement for eye and target positions
Mindshifter.ICameraICamera defines a basic camera interface with support for retrieving the camera's view and projection matrices, bounding frustum and eye position
Mindshifter.LookAtCameraLookAtCamera is a basic camera that defines a view centered at an arbitrary eye point looking toward an arbitrary target point
Mindshifter.OrbitCameraOrbitCamera is a spherical coordinate camera in which the eye position is defined by an azimuth, declination and radius around an arbitrary target point in world space. Smooth spring-based movement is supported for both the eye and look at positions
Mindshifter.ProjectionProjection describes a transform from view space to screen space. It encapsulates data for both perspective and orthographic projections, and calculates the necessary projection matrix based on its parameterization and selected projection type
Mindshifter.QuaternionCameraQuaternionCamera is a input-based vector camera with support for translations and rotations in both world and local space

Generated on Mon Mar 31 03:29:21 2008 for Cameras by  doxygen 1.5.1-p1