| Frustum | Mindshifter.ICamera | |
| GetPickRay(Vector2 position, Viewport viewport) | Mindshifter.ICamera | |
| Position | Mindshifter.ICamera | |
| ProjectionMatrix | Mindshifter.ICamera | |
| Update(float elapsedSeconds) | Mindshifter.ICamera | |
| ViewMatrix | Mindshifter.ICamera |
1.5.1-p1