BuildMatrix() | Mindshifter.LookAtCamera | [private] |
Frustum | Mindshifter.LookAtCamera | |
GetPickRay(Vector2 position, Viewport viewport) | Mindshifter.LookAtCamera | |
LookAtCamera() | Mindshifter.LookAtCamera | |
LookAtCamera(Vector3 eye, Vector3 lookAt) | Mindshifter.LookAtCamera | |
LookAtCamera(Vector3 eye, Vector3 lookAt, float fov, float aspect, float near, float far) | Mindshifter.LookAtCamera | |
LookAtCamera(Vector3 eye, Vector3 lookAt, Rectangle rect, float near, float far) | Mindshifter.LookAtCamera | |
LookAtPosition | Mindshifter.LookAtCamera | |
mEyePosition | Mindshifter.LookAtCamera | [private] |
mLookAtPosition | Mindshifter.LookAtCamera | [private] |
mProjection | Mindshifter.LookAtCamera | [private] |
mRequiresUpdate | Mindshifter.LookAtCamera | [private] |
mViewMatrix | Mindshifter.LookAtCamera | [private] |
Position | Mindshifter.LookAtCamera | |
Projection | Mindshifter.LookAtCamera | |
ProjectionMatrix | Mindshifter.LookAtCamera | |
Update(float elapsedSeconds) | Mindshifter.LookAtCamera | |
ViewMatrix | Mindshifter.LookAtCamera |